Reliability Engineering
Reliability engineering is a discipline: systems fail, and that's okay. Plan for failure. Design for recovery. Learn from failures. Reliability comes from patterns: error budgets (you're allowed to be unreliable sometimes), redundancy (single points of failure are deadly), observability (you can't fix what you can't see).
This section covers:
- Error Budgets and Toil: Quantify acceptable failures; eliminate manual toil
- Gamedays and Chaos Engineering: Practice failure before it happens
- Auto-Remediation and Runbooks: Recover automatically when possible
📄️ Error Budgets and Toil
Quantify acceptable unreliability; measure and eliminate manual toil.
📄️ Gamedays and Chaos Engineering
Practice failure in a controlled environment; discover and fix weaknesses before production.
📄️ Auto-Remediation and Runbooks
Fix common incidents automatically; guide complex incidents with runbooks.