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Anti-Patterns and Pitfalls

Anti-patterns are recurring solutions to common problems that initially appear beneficial but ultimately lead to negative consequences. This section covers architectural, design, and organizational anti-patterns that cause systems to become hard to maintain, scale, and secure.

Key Anti-Patterns:

  • Big Ball of Mud: Unstructured, difficult to navigate codebase
  • Spaghetti Code: Complex control flow without clear structure
  • God Object/Class: One component doing too much
  • Golden Hammer: Using one solution for all problems
  • Boat Anchor and Lava Flow: Obsolete code that won't go away
  • Copy-Paste Programming: Violating DRY principle
  • Premature Optimization: Optimizing before profiling
  • Distributed Monolith: Microservices with monolithic coupling
  • Chatty Interfaces: Excessive inter-component communication
  • Over-Abstracting: Too many layers of indirection
  • Anemic Domain Model: Domain objects without behavior
  • Shared Database: Tight coupling via shared storage
  • Overuse of Patterns: Patternitis
  • Flaky Tests: Non-deterministic test failures